Digital fabrication and computational materials are enabling the design and manufacturing of objects that are mass-customizable, interconnected, and can fundamentally adapt to users’ needs and requirements. This talk will present a series of research projects and technologies that push the boundaries of how materials and computers can be intertwined to create new products and experiences — from the nanoscale to a stadium, from a single person to a crowd — and that redefine how we perceive and interact with physical world.