Entry Date:
May 15, 2015

Social Virtual Reality


Imagine touring real world places like the Louvre or the Grand Canyon with a friend or watching sporting events together even if you are not in the same location or just hanging out with distant relatives. We are working on virtual reality experiences that knit themselves into the social fabric of life with onscreen settings that can be range from prehistoric times to the future. Players can walk, run, cast spells, fight dragons, and see, feel, and hear the virtual world where physical world barriers (walls, furniture, doors) appear onscreen visually different from reality and users can interact with them or avoid them as they would in real life.