Entry Date:
December 8, 2005

SAM and the Affective, Emotional Room

Principal Investigator Howard Shrobe

Co-investigator Kimberle Koile


SAM is an HCI micro-project aimed at developing an expressive \ and responsive user interface agent for e21. Currently, SAM consists of a minimal representation of an animated face, which conveys emotional states such as confusion, surprise, worry, and anger.

SAM is one of the output modalities of a larger project, which is to make e21 affective and emotion- enabled. Inspired by the humanness of HAL in 2001: A Space Odyssey , this project aims to make the Intelligent Room both responsive to user affect (curiosity, frustration, etc), and expressive of its own state in emotional terms. These emotions would be expressed by SAM, as well as through spoken inflection in TTS output.