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43 mins
ILP Video

TRANSFORM: Beyond Pixels, Towards Radical Atom

Hiroshi Ishii
Jerome B. Wiesner Professor of Media Arts and Sciences
Associate Director of MIT Media Laboratory
Director of Tangible Media Group
MIT Media Lab
Whereas today's mainstream Human Computer Interaction (HCI) research addresses functional concerns – the needs of users, practical applications, and usability evaluation – Tangible Bits and Radical Atoms are driven by vision. This is because today's technologies will become obsolete in one year, and today's applications will be replaced in 10 years, but true visions – we believe – can last longer than 100 years.

Tangible Bits seeks to realize seamless interfaces between humans, digital information, and the physical environment by giving physical form to digital information, making bits directly manipulable and perceptible. Our goal is to invent new design media for artistic expression as well as for scientific analysis, taking advantage of the richness of human senses and skills – as developed through our lifetime of interaction with the physical world.

Radical Atoms takes a leap beyond Tangible Bits by assuming a hypothetical generation of materials that can change form and properties dynamically, becoming as reconfigurable as pixels on a screen. Radical Atoms is the future material that can transform its’ shape, conform to constraints, and inform the users of their affordances. Radical Atoms is a vision for the future of human-material interaction, in which all digital information has a physical manifestation so that we can interact directly with it.

I will present the trajectory of our vision-driven design research from Tangible Bits towards Radical Atoms, and a variety of interaction design projects that were presented and exhibited in Arts, Design, and Science communities.
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42 mins
ILP Video

From Transaction to Conversation: How Technology is Changing Our World

Federico Casalegno
Associate Professor of the Practice
Director, MIT Mobile Experience Lab
MIT Comparative Media Studies/Writing
Twenty years ago the idea of speaking with a chatbot to resolve a problem was unheard of. Today we can ask Siri to make us a reservation for a nearby restaurant with the touch of a button. Artificial intelligence, wearables, virtual reality, and the Internet of Things are rapidly changing the world around us. From clothing that can track your fatigue to the changes in the process of booking a hotel room, Professor Casalegno will discuss the future of these technologies and where they will take us.
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40 mins
ILP Video

Open Algorithms for Privacy-Preserving Data Sharing

Thomas Hardjono
Technology Officer, Internet Trust Consortium
CTO, Connection Science and Engineering
MIT Sociotechnical Systems Research Center (SSRC)
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28 mins
ILP Video

Cognitive Capacity:You don't always see what's in front of you and what we can do about that

Earl Miller
Picower Professor of Neuroscience
Chief Scientific Officer, SplitSage
MIT Department of Brain & Cognitive Sciences
Did you know that your ability to see, pay attention, and remember is not the same everywhere in your line of sight? New ground-breaking science from the Miller Lab at MIT has shown that our brains have our own individual cognitive sweet spots and blind spots, where we have high bandwidth and low bandwidth. SplitSage's cognitive analytics profile each person's unique abilities. Heads-up displays can be individualized to maximize information and minimize distractions for each user. The location of key data can be based on an operator?s cognitive sweet spots and blind spots. Each person can build on their own strengths and address their weaknesses to improve situational awareness, performance and safety.
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41 mins
ILP Video

Millimeter Wave Networks for Virtual Reality and other High Data Rate Applications

Dina Katabi
Andrew (1956) and Erna Viterbi Professor of Computer Science and Engineering
Director, Center for Wireless Networks and Mobile Computing (Wireless@MIT)
MIT Department of Electrical Engineering and Computer Science
The ever-increasing demand for mobile and wireless data has placed a huge strain on today?s WiFi and cellular networks. Millimeter wave frequency bands address this problem by offering multi-GHz of unlicensed bandwidth ? 200 times more than the bandwidth allocated to today?s WiFi and cellular networks. In this talk, I describe the opportunities and challenges brought in by this technology, and its applications in enabling untethered virtual reality headsets and high throughput multi-media applications.
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